Shap-E

Text-to-3D model by OpenAI that generates textured meshes and NeRFs.

Open SourceSelf HostedOffline CapableGPU Required (8GB+ VRAM)
0.0 (0)

About

Shap-E, from OpenAI, generates 3D assets conditioned on text prompts or images. Rather than producing point clouds like its predecessor Point-E, it outputs the parameters of implicit functions that can be rendered either as textured meshes or as neural radiance fields, giving a single generation two usable representations. The model produces assets in seconds on a GPU, far faster than per-asset optimization methods, though output fidelity is lower than optimization-based pipelines achieve. The repository is the official implementation of the accompanying research paper and ships model weights plus example notebooks for text-to-3D sampling, image-to-3D sampling, which works best with the background removed from the input image, and encoding custom 3D models, a workflow that requires Blender 3.3.1 or later for multiview rendering. Released under the MIT license, it is used mainly by researchers and hobbyists exploring generative 3D and as a quick way to draft rough assets from short descriptions such as a chair shaped like an avocado.

Should you use Shap-E?

Pick it when

Use Shap-E for quick rough drafts from short text prompts or background-removed images under MIT, when getting both a mesh and a NeRF from one generation in seconds on 8 GB matters more than fidelity.

Look elsewhere when

Skip it when quality matters: fidelity trails optimization-based pipelines. TRELLIS covers text and image with more output formats and local editing, and TripoSR, whose authors report beating other open models, suits photos.

Alternatives to Shap-E

  • Point-E

    Predecessor from the same team that outputs colored point clouds, coarser and slower at one to two minutes, but a common research baseline.

  • TRELLIS

    Text or image to mesh, Gaussians, or radiance fields with local editing to make variants, at a 12 GB floor versus 8 GB here.

  • TripoSR

    Image-only, but turns a photo into a textured mesh in under a second with MIT weights and a Gradio UI.

  • LGM (Large Gaussian Model)

    Feed-forward text or image to high-resolution Gaussians in seconds under MIT, needing about 10 GB, with GLB conversion.

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Details

Price
Free
Platform
Local/Desktop
Difficulty
Intermediate (3/5)
License
MIT
Minimum VRAM
8 GB
Added
Apr 3, 2026

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