Point-E
Text-to-3D point cloud generation system by OpenAI.
About
Point-E from OpenAI generates 3D point clouds from text or images in one to two minutes on a single GPU, a sharp contrast to earlier optimization-based text-to-3D methods that required many GPU hours per object. It works in two stages: a text-to-image diffusion model first produces a single synthetic view, then a point cloud diffusion model conditions on that image to output a colored 3D point cloud, with additional SDF regression models available to convert point clouds into meshes. The repository, installable via pip, includes example notebooks for image-to-point-cloud and direct text-to-point-cloud sampling, Blender rendering scripts, and P-FID and P-IS evaluation tooling with the associated datasets. The pure text-conditioned model is smaller and lower quality than the image-conditioned path, and outputs capture coarse shape and color rather than fine detail. Code and weights are open source under the MIT license, and the system serves as a common research baseline in generative 3D work.
Should you use Point-E?
Pick it when
Use Point-E as a known research baseline for generative 3D, or when colored point clouds are what you need, with MIT code and weights, pip install, and P-FID and P-IS evaluation tooling included.
Look elsewhere when
Skip it for usable assets: output captures coarse shape and color, and meshes need an extra SDF step. Shap-E from the same team outputs meshes directly, and newer models such as TRELLIS produce textured meshes.
Alternatives to Point-E
- Shap-E
Same team and MIT license, but outputs implicit functions renderable as textured meshes or NeRFs in seconds rather than point clouds.
- TripoSR
Image to textured mesh in under a second under MIT, a practical upgrade when you want assets rather than a baseline.
- TRELLIS
Text or image to textured meshes, Gaussians, or radiance fields instead of coarse colored points, at a 12 GB floor versus 8 GB.
- LGM (Large Gaussian Model)
Text or image to high-resolution Gaussians in seconds under MIT with a GLB conversion path, instead of coarse colored points.
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Details
- Category
- 3D Model Generation
- Price
- Free
- Platform
- Local/Desktop
- Difficulty
- Intermediate (3/5)
- License
- MIT
- Minimum VRAM
- 8 GB
- Added
- Apr 3, 2026