Point-E

Text-to-3D point cloud generation system by OpenAI.

Open SourceSelf HostedOffline CapableGPU Required (8GB+ VRAM)
0.0 (0)

About

Point-E from OpenAI generates 3D point clouds from text or images in one to two minutes on a single GPU, a sharp contrast to earlier optimization-based text-to-3D methods that required many GPU hours per object. It works in two stages: a text-to-image diffusion model first produces a single synthetic view, then a point cloud diffusion model conditions on that image to output a colored 3D point cloud, with additional SDF regression models available to convert point clouds into meshes. The repository, installable via pip, includes example notebooks for image-to-point-cloud and direct text-to-point-cloud sampling, Blender rendering scripts, and P-FID and P-IS evaluation tooling with the associated datasets. The pure text-conditioned model is smaller and lower quality than the image-conditioned path, and outputs capture coarse shape and color rather than fine detail. Code and weights are open source under the MIT license, and the system serves as a common research baseline in generative 3D work.

Should you use Point-E?

Pick it when

Use Point-E as a known research baseline for generative 3D, or when colored point clouds are what you need, with MIT code and weights, pip install, and P-FID and P-IS evaluation tooling included.

Look elsewhere when

Skip it for usable assets: output captures coarse shape and color, and meshes need an extra SDF step. Shap-E from the same team outputs meshes directly, and newer models such as TRELLIS produce textured meshes.

Alternatives to Point-E

  • Shap-E

    Same team and MIT license, but outputs implicit functions renderable as textured meshes or NeRFs in seconds rather than point clouds.

  • TripoSR

    Image to textured mesh in under a second under MIT, a practical upgrade when you want assets rather than a baseline.

  • TRELLIS

    Text or image to textured meshes, Gaussians, or radiance fields instead of coarse colored points, at a 12 GB floor versus 8 GB.

  • LGM (Large Gaussian Model)

    Text or image to high-resolution Gaussians in seconds under MIT with a GLB conversion path, instead of coarse colored points.

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Details

Price
Free
Platform
Local/Desktop
Difficulty
Intermediate (3/5)
License
MIT
Minimum VRAM
8 GB
Added
Apr 3, 2026

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