Zero-1-to-3

Pioneering single-image novel view synthesis model from 2023, unmaintained and superseded by newer 3D tools.

Open SourceSelf HostedOffline CapableGPU Required (8GB+ VRAM)
0.0 (0)

About

Zero-1-to-3, from Columbia University and Toyota Research Institute and presented at ICCV 2023, was an early and widely adopted model for imagining how an object looks from another angle given just one photo. It fine-tuned an image-conditioned Stable Diffusion model on Objaverse renderings so that a relative camera rotation becomes part of the conditioning, and that view-aware prior went on to power single-image 3D work in threestudio, Stable-Dreamfusion, DreamGaussian and Stability AI's Stable Zero123. The repository's last commit was in September 2023, after the larger Zero123-XL checkpoint was added, and setup questions are now answered only by other users. It still runs, but the novel-view demo needs roughly 22 GB of VRAM and an older Python 3.9 environment with taming-transformers and OpenAI CLIP installed from source. Code and the released weights are MIT licensed, unlike Stable Zero123, which is non-commercial. For new work, Zero123++ produces six consistent views in a single pass, and feed-forward generators such as TRELLIS.2 or Hunyuan3D 2.1 go straight from an image to a textured mesh.

Should you use Zero-1-to-3?

Pick it when

Pick Zero-1-to-3 when you need novel views of an object from one image at a specified relative camera pose, for example as the view prior inside a 3D reconstruction pipeline or for research comparisons.

Look elsewhere when

Skip it if you want a 3D asset directly: it outputs images one view at a time and views can drift between generations. SyncDreamer generates consistent view sets, and InstantMesh goes straight to a mesh.

Alternatives to Zero-1-to-3

  • SyncDreamer

    Initialized from zero123-xl, it denoises sixteen fixed views jointly for consistency, but drops free pose choice and needs far more VRAM by default.

  • Wonder3D

    Generates six consistent views with normal maps and extracts a mesh, so you get geometry instead of single images.

  • InstantMesh

    Uses a customized Zero123++ UNet plus reconstruction to produce a textured mesh in seconds under Apache-2.0.

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Details

Price
Free
Platform
Local/Desktop
Difficulty
Advanced (4/5)
License
MIT
Minimum VRAM
8 GB
Added
Apr 3, 2026

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