TRELLIS

Large-scale 3D asset generation framework using structured latent representations.

Open SourceSelf HostedOffline CapableGPU Required (12GB+ VRAM)
0.0 (0)

About

TRELLIS, from Microsoft Research, generates 3D assets from text or image prompts and can decode a single generation into radiance fields, 3D Gaussians, or textured meshes. That flexibility comes from its Structured LATent representation, SLAT, a unified intermediate format that captures both geometry and appearance and converts between output types without regenerating. Rectified flow transformers operate on this representation, with pretrained models ranging from 342 million to 2 billion parameters trained on a curated set of 500,000 diverse 3D objects. Released variants include TRELLIS-image-large at 1.2 billion parameters plus text-conditioned models in base, large, and extra-large sizes, and the system supports local editing to produce variants or modify specific regions of an asset. The code is MIT licensed, with a few rendering components retaining their upstream licenses. Game developers, technical artists, and researchers use it for asset prototyping, product visualization, and image-to-3D research pipelines.

Should you use TRELLIS?

Pick it when

Use TRELLIS when you want one MIT-licensed model family for both text and image prompts, need to decode the same result as a mesh, Gaussians, or radiance field, or want local editing to make variants, on 12 GB.

Look elsewhere when

Skip it if you only work from images and have 24 GB, where TRELLIS.2 adds PBR materials and better thin-structure handling, or if you need a light install, where TripoSR is simpler.

Alternatives to TRELLIS

  • TRELLIS.2

    Successor with PBR materials and preserved fine topology, but image input only and a 24 GB VRAM floor.

  • Hunyuan3D-2

    Separate shape and texture models with a Blender addon and API server, but a territory-limited and user-capped community license.

  • LGM (Large Gaussian Model)

    Text or image to Gaussians in seconds under MIT at about 10 GB, but meshes come via conversion and there is no local editing.

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Details

Price
Free
Platform
Local/Desktop
Difficulty
Advanced (4/5)
License
MIT
Minimum VRAM
12 GB
Added
Apr 3, 2026

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